Five days on how to know where your draft is going without locking it in. We separate ‘knowing the destination’ from ‘controlling every step’ and teach you to draft toward a real climax that surprises the reader but not you.
Topic Covered: Climax planning; destination-not-direction
Creatives Helped: Novelists, Screenwriters, Game Designers, Playwrights
Age Range: 18+
Grade Level: College/Adult
Genres: Fiction, screenwriting, game, drama
Page Count / Duration: 5 lessons + upgrade workbook

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