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Call Yourself A Writer — 21 Days$797.00Add to cart
Three weeks of identity work and proof-collection. Public commitment ceremony on Day 21. The point is the receipts.
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Five Days, Five Bad Pages$0.00Add to cart
One bad page a day, on purpose, with one prompt and one note from me each morning telling you the bad one counts. By Friday you have five pages…
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I’m Not A Writer (Yes You Are, Shut Up)$24.00Add to cart
Two hours on identity block — the part where you can’t open the doc because you don’t believe you should.
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Page One Doesn’t Have To Be Good$197.00Add to cart
Five modules on the freeze. Why your brain confuses starting with committing. The first-draft go-ahead protocol.
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Pick Your Damn Project — 10-Day Cohort$697.00Add to cart
Ten days. You arrive with seventeen ideas. You leave with one. We do the triage live. The Maven calls the project; you finish it.
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Restart Week — Live 7-Day Sprint$597.00Add to cart
One short, brutal, loving week to get you back into the draft you abandoned. Two calls. Daily prompt. End-of-week scene audit.
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Seven Days, Seven Ideas, One Winner$0.00Add to cart
A week of daily triage prompts that narrow seventeen brain tabs to one project. The last email tells you which one to commit to.
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Talk Me Through It (Mid-Draft Edition)$19.00Add to cart
For when the story stops talking to you halfway in. Three exercises to get the manuscript whispering again.
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Talk To Your Manuscript Again$197.00Add to cart
Six modules on mid-draft restart mechanics. The character interview. The scene autopsy. The “what is the story already telling you” pass.
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The Idea Pile (Sort What’s Worth Writing)$197.00Add to cart
Five modules on idea triage, opportunity cost, the difference between an idea and a project. For the creative drowning in concepts.
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The Pick One Planner$37.00Add to cart
Forty pages designed to make you choose. Idea triage grids, opportunity-cost worksheets, the “you can come back to the others” page.
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The Story Re-Whisperer Planner$37.00Add to cart
A mid-draft CPR planner. Last-line prompts, scene-recovery checklists, the “what does the character want right now” page.