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Five Days, Zero Exposition$0.00Add to cart
A five-day fast from info-dumps. Each day removes one kind of exposition. By Friday your dialogue does work, not explanation.
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Seven Days Of Receipts From Your Past Year$0.00Add to cart
Each day you find one piece of evidence that you’ve done the thing already. By Day Seven, the wall of receipts is taller than the doubt.
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Seven Days of Ten Words$0.00Add to cart
One rule. Ten words a day. By Sunday you’ve written seventy words you can’t take back. Receipts in the final email.
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Seven Days Of Three Wants$0.00Add to cart
A week. Seven characters. Three Wants each. By Day 7 you can excavate any character on demand. The Maven email at the end ties it together.
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Seven Days To The Last Page$0.00Add to cart
A week of daily prompts that walk you across the finish line. By Day 7, you write THE END. The final email is mine, telling you what’s next.
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Seven Days, Seven Ideas, One Winner$0.00Add to cart
A week of daily triage prompts that narrow seventeen brain tabs to one project. The last email tells you which one to commit to.
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The First No (And The 24 Hours After)$0.00Add to cart
Three emails on what rejection actually means, what it doesn’t, and the script for the day after. Includes my query opening line.
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The Three-Day Pick One Decision$0.00Add to cart
For the writer with seventeen drafts. Day 1: list them. Day 2: triage. Day 3: commit. The Maven calls the project; you finish it.
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The Three-Day Story Re-Whisperer$0.00Add to cart
Three short emails to coax a stalled draft back into talking to you. Includes the Last Line Listening exercise.
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The Three-Day Tired-Writer Reset$0.00Add to cart
Three days, three quiet reframes, one even quieter plan. Designed for the writer who’s running on fumes and still wants to make the thing.
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Three Days After The Draft$0.00Add to cart
Three short emails for the post-draft fog. Allowed to rest. Allowed to feel weird. The “what now” question, gently.